In this exciting graphic novel about stepping out of your comfort zone, a traveler finds himself lost in Taiwan with no way of finding his brother—but he soon learns that this forced disconnect is helping him explore and experience the big wide world around him. THIS WASN’T PAUL’S IDEA.
On a hot August day in Paris, just over a century ago, a desperate guard burst into the office of the director of the Louvre and shouted, La Joconde, c’est partie! The Mona Lisa, she’s gone! No one knew who was behind the heist.
A true story of two Jewish teenagers racing against time during the Holocaust—one in hiding in Hungary, and the other in Auschwitz, plotting escape. It is 1944. A teenager named Rudolph (Rudi) Vrba has made up his mind. After barely surviving nearly two years in the Auschwitz concentration camp in Poland, he knows he must escape. Even if death is more likely.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally.
A remarkable YA anthology featuring ten short stories, a graphic short story, and a one-act play from Walter Dean Myers never before in-print. Careful–you are holding fresh ink. And not hot-off-the-press, still-drying-in-your-hands ink. Instead, you are holding twelve stories with endings that are still being written–whose next chapters are up to you. Because these stories are meant to be read. And shared.