In this exciting graphic novel about stepping out of your comfort zone, a traveler finds himself lost in Taiwan with no way of finding his brother—but he soon learns that this forced disconnect is helping him explore and experience the big wide world around him. THIS WASN’T PAUL’S IDEA.
When the enslaved Jim overhears that he is about to be sold to a man in New Orleans, separated from his wife and daughter forever, he decides to hide on nearby Jackson Island until he can formulate a plan. Meanwhile, Huck Finn has faked his own death to escape his violent father, recently returned to town.
Ever since a career-ending injury, former elite gymnast Eden has been feeling lost. To add insult to actual injury, her mom has been invited to present at her middle school’s career day, which would be fine except Mom’s company produces period products like pads and tampons.
Make a wish. . . .Lucy Hart knows better than anyone what it’s like to grow up without parents who loved her. In a childhood marked by neglect and loneliness, Lucy found her solace in books, namely the Clock Island series by Jack Masterson.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally.