In this exciting graphic novel about stepping out of your comfort zone, a traveler finds himself lost in Taiwan with no way of finding his brother—but he soon learns that this forced disconnect is helping him explore and experience the big wide world around him. THIS WASN’T PAUL’S IDEA.
Make a wish. . . .Lucy Hart knows better than anyone what it’s like to grow up without parents who loved her. In a childhood marked by neglect and loneliness, Lucy found her solace in books, namely the Clock Island series by Jack Masterson.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally.
A remarkable YA anthology featuring ten short stories, a graphic short story, and a one-act play from Walter Dean Myers never before in-print. Careful–you are holding fresh ink. And not hot-off-the-press, still-drying-in-your-hands ink. Instead, you are holding twelve stories with endings that are still being written–whose next chapters are up to you. Because these stories are meant to be read. And shared.
A debut young adult novel that’s BOOKSMART with a dash of magic, about a Mexican American teen who spends the summer in Mexico City, meets two very cute boys, attempts to learn Spanish, and uncovers a family secret that changes her life forever.